Camylla Ribeiro

— Projects using the skill “Push notifications”

Growth Mindset Behavioral Initiative

Brainly — Product Manager

As part of the “Genius Lives in Everyone” strategic program, Brainly aimed to shift student behavior from passive homework help seekers to active, curious learners.

Gamification System Redesign for User Engagement

Brainly — Product Manager

Brainly’s original gamification system heavily rewarded only answering questions, encouraging quantity over learning depth and discouraging broader platform engagement.

Braze Integration and Cross-Platform Engagement Strategy

Brainly — Product Owner

Brainly needed a robust engagement automation platform to support scalable user communication across push notifications, in-app messaging, and email — all localized and behavior-triggered across platforms.

Strategic Vision for a Personalized, AI-Driven Learning Experience

Brainly — Marketing Strategist

Brainly needed to evolve from a high-traffic homework Q&A platform into a more engaging, indispensable learning companion. This self-initiated vision work aimed to define what that transformation could look like through a structured, personalized, and AI-augmented study experience.

Student Experience Research and Pain Point Mapping

Brainly — Product Manager

As Brainly matured, it needed a deeper understanding of its student users’ emotional journey — beyond surface-level metrics — to inform more engaging, trust-building, and learning-focused product strategies.

Redesign of the User Ban Experience for Fairness and Trust

Brainly — Product Manager

Brainly’s automated moderation and ban systems were functionally effective but often perceived by users as opaque, arbitrary, or unfair — undermining platform trust and increasing support ticket volume.

Personalized Year-End Learning Summaries for Engagement and Retention

Brainly — Product Owner

To boost engagement and reinforce Brainly’s value as a learning companion, the team developed a year-end feature that celebrated user progress and encouraged reflection and return use.

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Actions

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